VOID REAVER

VOID REAVER

By Entalto Publishing
Genre
Roguelite Survivor Roguelite Survivor
Status
In Development
Platforms
PC
PlayStation
Switch
Xbox
Estimated Release Date
Early Access in June 2026, 1.0 in November 2026
766 tickets remaining for campaign success
61 Backers
36%
Funded
€43 430 raised out of €120 000
including €30 in pledges, and €43 400 in investments and being processed
INVEST (€100 minimum)
The investment window is now closed; pledges are still open until 04/20/2026

This tab is dedicated to the project overview. Detailed financial information is available in the INVEST tab for verified investors only (in accordance with regulations).

Why was this game selected?

Experienced Publisher Backing

Unique Blend of High-Demand Genres

Cross-Community Exposure

 

Void Reaver Demo

About


Inventory management meets Bullet Heaven. You have crash-landed on a dying alien world. To survive, you must not only dodge swarms of enemies but also master the art of logistics. In this sci-fi roguelite, your backpack is your build.

Explore a colossal tower, collect experimental gear, and rearrange your inventory to trigger game-breaking synergies. Will you be the one to conquer the Void?

Void Reaver Footer

Gameplay


YOUR INVENTORY IS YOUR WEAPON

Forget simple equipment slots. Here, placement is power.

  • Strategize: Arrange weapons and artifacts in your backpack grid to activate powerful adjacency bonuses.
  • Synergize: Place elemental weapons next to melee blades for hybrid damage, or link engineering items to drones for epic buffs.
  • Evolve: Merge duplicate items to increase their rarity and unlock devastating new properties.


SURVIVE THE ONSLAUGHT

The combat is fast, fluid, and brutal. Your weapons fire automatically, leaving you free to focus on what matters: Movement and Survival.

  • Dodge & Destroy: Weave through thousands of enemies while your optimized build unleashes chaos.
  • Elite Challenges: Face multi-phase bosses and elite enemies that will test your reflexes and your build's efficiency.
  • Dynamic Arenas: Adapt to environmental hazards and biome-specific threats in hand-tailored arenas designed for infinite replayability.


ASSEMBLE YOUR CREW & EVOLVE

Death is just the beginning. The roguelite progression ensures you come back stronger after every defeat.

  • Deep Meta-Progression: Use resources gathered in the Void to upgrade your ship’s tech tree and unlock permanent bonuses for all characters.
  • Unique Specialists: Choose from a growing roster of survivors, from melee berserkers to drone engineers. Each character features their own massive skill tree and playstyle.
  • Limitless Combinations: With 100+ weapons, 200+ artifacts, and 15 unique characters, there are over 10 quintillion possible builds to discover.

KEY FEATURES

  • Tactical Inventory System: A puzzle within the battle. Rearrange items to trigger synergies, set bonuses, and merge duplicates for exponential power gains.
  • Fast-Paced Auto-Combat: A pure "Survivor-like" experience where your skill lies in positioning and dodging while your build handles the firepower.
  • Insane Build Variety: Experiment with Elemental, Engineering, and Melee and Ranged archetypes across a roster of distinct characters.
  • Persistent Progression: Unlock permanent upgrades via a shared Ship Tech Tree and individual Character Tech Trees.
  • Epic Boss Fights: Test your "Tetris" skills against massive bosses with evolving attack patterns and mechanics.
  • Masterfully crafted soundtrack: A high-octane original score by acclaimed electronic music artist Nibana, featuring the reveal of his brand new music project and collaborations with Psychedelic Trance legends like Ajja and Lunarave.
Void Reaver Footer

Planning

February 2026
Gamevestor Campaign
Gamevestor campaign starting in February, and lasting for 45 days (approx. for end of March)
June 2026
Early Access Release
Early Access Features :
  • Complete Inventory System
  • Random events
  • Mission Log (quests)
  • Sound Terminal

Early Access Content :
  • 1 biome
  • 5 characters
  • 50 weapons
  • 80 artefacts
  • 10 consumables
  • 4 dropables

Stability :
Enough for a commercial release

Objectives

Current funding: €43 430
Objective 1: €120 000

Game release as planned with Early Access on PC in June and Full Release in November 2026.
All features coming along the way as described in the Planning section above.

Objective 2: €230 000

Multiplayer mode and additional quality + objective above

Team and Studio

Studio Logo

We build games fueled by our collective passion, with a studio rooted in inclusivity and neurodiversity. This shapes a collaborative environment that drives creativity and quality.

Publisher Logo

Entalto means "Upwards!" Championing global devs with fair-first deals, full-service publishing, co-dev, porting, and more, from Zaragoza to the world!

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SUPPORTER

Name in the game credits (Supporters section)
Exclusive Discord badge
Access to a private “Investor Updates” Discord channel (key milestones, announcements, high-level progress updates)

Buy for €25
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BACKER

All previous rewards
Credit upgrade to Backer
Access to private playtests outside Steam (non-public builds)
Early access to roadmaps and patch notes

Participation in structured, consultative votes, such as:
- prioritization of pre-approved content types (items, weapons, systems)
- order of release for already validated features
- choice between multiple visual or thematic directions proposed by the team

Votes are consultative and framed, final decisions remain with the studio.

Buy for €75
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INSIDER

All previous rewards
Credit upgrade to Creative Insider
Exclusive cosmetic skins for the 3 base playable characters

Buy for €150
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CREATIVE BACKER (Limited Availability - 20 spots)

All previous rewards
Credit upgrade to Creative Backer
One dedicated co-creation session (1h, online)

Choose one of the following:
- Game Design session with the Creative Director
- Co-design an item, weapon, or simple system
(concept, role, constraints - final decisions remain with the studio)

Buy for €500
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FOUNDING CREATORS (Very Limited Availability - 10 spots)

All previous rewards
Credit upgrade to Founding Creator
One dedicated creative sessions (online), selected from the options below:

Complete creation of an item or a weapon
Includes:
- Definition of stats
- Definition of effect(s)
- Design validation with the team
- 3D modeling collaboration with the studio’s 3D artist
- In-game integration

Level / Biome Design session with Nibana
- Creative intentions
- Mood and atmosphere exploration
- Technical constraints (performance, modularity, readability)
- High-level biome or level concept work

Buy for €1 000
Donation libre

Custom Pledge
Back the project without receiving a reward

Contribute  €
March 16, 2026
Update #3 - The Void rumbles... 25% of the way there!

Hey Reavers!

We just hit a major milestone: 25% of our funding goal has been secured! A massive thank you to all of you. Seeing the community rally behind Void Reaver’s ambition gives us incredible energy. You aren't just investors; you are the first architects of the chaos we are building.

The Designer’s Eye:
To celebrate, I wanted to share our philosophy with you: "Game Feel" above all else.
This funding allows us to push the juiciness even further. We are currently working on:

  • Impact Relics: High-impact content designed for a sense of raw power.
  • Chaos Readability: Even with dozens of projectiles on screen, the game remains fluid and visually rewarding.
  • Sounds of Destruction: Every vaporized enemy must trigger audio feedback that rewards your strategy.

Next step: 50%!
The road is still long, but the momentum is real. Keep sharing the project. The further we go, the more "broken" content we can inject into the game, along with new characters and complex inventory mechanics.

Thank you all again for your support, and see you soon for the 50% mark!

March 6, 2026
Update #2 - The Art of Breaking the System

Hi everyone!

We’ve just crossed the 16% mark on Gamevestor. Honestly, seeing how much the "build engineering" concept resonates with you is giving the team a massive energy boost! Thank you for being part of this journey from the very start.

This week, we wanted to step away from the spreadsheets for a moment and talk about what’s currently obsessing us: pure sensation! In Void Reaver, we don’t just want you to stack stats. We want you to feel that exact moment where your brain goes "click" and your build officially becomes a monster.

That’s where Juiciness comes in.

Take an item like the Smelling Salts Freshener. On paper, it’s a buff to attack speed. But in-game, we’re working to make every affected weapon trigger a visual insanity that rattles the screen, paired with audio feedback that makes it feel like you’re tearing through the Void itself. We’re polishing these details so that even with 300 projectiles on screen, the action remains readable while staying totally spectacular.

We’re also playing a lot on the razor's edge with Risk vs. Reward. We love creating dilemmas: will you equip a Muscle Implant to spike your melee damage at the cost of a massive penalty to your projectiles? It’s these kinds of "deal with the devil" choices that make victory so rewarding. You didn’t just survive, you tamed an unstable system.

The goal of this campaign is precisely to give us the resources to push this level of polish (VFX, animations, sound design...) so that every run feels visceral.

We’re heading back to the lab to grind on more synergies. The foundation is solid, now we’re making it unforgettable!

Let’s build something broken.

Global Project Funding structure
(based on Objective 1 + initial investment)

Global Project Funding structure (based on  Objective 1 + initial investment)

(Click image to open in full size)

February 23, 2026
Update #1 - Campaign Officially Live!

Today marks an important milestone for Void Reaver. Our Gamevestor campaign is now officially live.

Void Reaver is a fast-paced survival roguelite built around one core obsession: build engineering through inventory adjacency synergies. Every run is about breaking the system before it breaks you.

You survive escalating waves across corrupted biomes, combine weapons, artifacts, and synergies inside a tactical grid-based inventory, and push your build into unstable territory. Melee, Projectile, Elemental, Engineering... every archetype can become overpowered if assembled correctly.

But Void Reaver isn’t just another survivor-like. The inventory is not storage. It is the battlefield behind the battlefield. Item placement matters. Adjacency matters. Set bonuses matter. Risk management matters.

Behind the action layer sits a persistent progression system: a shared Ship Tech Tree and character-specific Skill Trees, allowing long-term strategic investment beyond each individual run.

Since the early prototypes, the feedback loop with our community has been central to development. Balance passes, UI clarity improvements, new artifacts, new synergies... many iterations were directly shaped through Discord discussions and playtests.

This campaign is not about starting development. It is about scaling it properly. With the right support, we can: expand biome variety and enemy behaviors, deepen build archetypes and late-game scaling, increase production quality (VFX, animation, etc.), and accelerate content cadence toward Early Access and full release.

Void Reaver already has strong foundations. Now the objective is execution at a higher level.

If you believe in systemic depth, replayability, and long-term player retention driven by mechanical mastery rather than superficial progression, then this is the right moment to get involved.

Let’s build something that lasts!

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